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SpherAudio

StormAudio's mission to create the greatest immersive sound experiences also parlays to headphone users. Integrated into all our processors as a standard feature, is our exclusive SpherAudio binaural technology.

SpherAudio is a binaural headphone technology capable of delivering an immersive sound experience, via any pair of high-quality stereo headphones. This exclusive headphone technology is available on all StormAudio processors and receivers, and delivers an unmatched level of realism.

This binaural technology renders any audio source, from Mono to 13.1, whether played back natively or upmixed, to that of a 3D audio experience over headphones, resulting in an immersive soundscape all around you, thanks to the virtual 3D sound reproduction created.


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The high profile DSP board with its specific proprietary processing and algorithm, will directly interpret the audio channels from the processor decoding circuits and subsequently transport these to a high quality headphone amplifier, to your headphones. SpherAudio is available in stereo downmix output and other user defined Stereo zones.

Legacy content in Mono, Stereo or 5.1/7.1 Surround is either played natively or upmixed through one of the upmixers available, whilst content in an Immersive Sound format is decoded via their decoding engines and rendered in their native formats.
After having gone through the necessary decoders or upmixers inside the processor, the SpherAudio engine will apply binaural treatment to each 3D Immersive channel using their spatial information that merges all channels into a binauralized Stereo Headphones signal. The SpherAudio headphones engine will deliver a precise virtual location of these channels to the listener, wearing any type of high-quality stereo pair of headphones.

SpherAudio Headphones is an exclusive technology by StormAudio.
 

What's binaural technology?

Binaural technology is based on the principle that if a sound reproduction system can generate the same sound pressures at the listener's eardrums compared to what would have been produced by a real sound source, then the listener should not be able to tell the difference between the virtual image and the real sound source.
Unfortunately though, when headphones are used for the reproduction of sound, the virtual image is often perceived as being too close to the head, and sometimes even as inside the head. This phenomenon is particularly difficult to avoid when one attempts to place the virtual image directly in front of the listener.
Binaural technology is compensating those negative effects to recreate a realistic sound image.

 

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