The Auro-3D® Concept gives the perfect solution for a real 3D listening experience with the highest audio quality and full technical compatibility.
- Ref: Auro-3D® Octopus Codec White Paper
Auro-3D® is a groundbreaking audio technology and format, based on uncompressed audio quality and total compatibility with existing norms and formats. Auro-3D provides a realistic sound experience unlike anything you've heard before. It will fully immersive you in a cocoon of life-like audio, giving you the feeling of actually "being there".
The concept and listening formats of Auro-3D revolve around adding a 'Height' layer, on top of traditional 2D surround systems, thus creating a unique sensation of spatial sound. The result is the most immersive and natural sounding reproduction of recorded audio available today, providing you with a higher emotional experience than ever before.
On top of being entirely compatible with existing production processes and systems, it also offers a whole lot of extra advantages such as SID (Single Inventory Distribution), which combines several formats in one PCM flow.
Auro-3D® is the only existing alternative when it comes to true 3D immersive sound. It complies with the current and future needs among a tremendous variety of professional and consumer markets; ranging from cinema to broadcast, and including built-in audio as well as consumer electronics.
Home theater speaker set-up guidelines for Auro-3D can be found in our Support section.
About Auro Technologies
Auro Technologies (www.Auro-3D.com; www.auro-technologies.com) is a spin-off of the Galaxy Studios Group and owner of the Auro-3D® Technology Suite. The Auro-3D® Concept and Listening Formats are designed by Wilfried Van Baelen, founder and CEO of Galaxy Studios and Auro Technologies. Galaxy Studios is renowned worldwide for its state-of-the-art leadership in audio innovation for music and sound for film. The Auro-3D® suite offers groundbreaking, easy-to-use and unprecedented levels of sound reproduction capabilities to the professional, automotive, broadcast and consumer electronics (such as gaming, smartphones, multimedia PC, notebooks, tablets, audio players, digital TV, media libraries and packaged media) markets.